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# CheckDriverMatchingIdentifier (XBOX Series consoles)

> Reports the compatibility of serialized data, such as a serialized raytracing acceleration structure resulting from a call to.

Reports the compatibility of serialized data, such as a serialized raytracing acceleration structure resulting from a call to [CopyRaytracingAccelerationStructure](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_copyraytracingaccelerationstructure_public.md) with mode  [D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_COPY\_MODE\_SERIALIZE](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_copy_mode_public.md), with the current device/driver.

## Syntax

```cpp theme={null}
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier(
    D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
    const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER  pIdentifierToCheck
)
```

### Parameters

*SerializedDataType \[in]*\
Type: D3D12\_SERIALIZED\_DATA\_TYPE

The type of the serialized data. For more information, see [D3D12\_SERIALIZED\_DATA\_TYPE](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_serialized_data_type_public.md).

*pIdentifierToCheck \[in]*\
Type: const D3D12\_SERIALIZED\_DATA\_DRIVER\_MATCHING\_IDENTIFIER \*

Identifier from the header of the serialized data to check with the driver. For more information, see [D3D12\_SERIALIZED\_DATA\_DRIVER\_MATCHING\_IDENTIFIER](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_serialized_data_driver_matching_identifier_public.md).

### Return value

Type: D3D12\_DRIVER\_MATCHING\_IDENTIFIER\_STATUS

The returned compatibility status. For more information, see [D3D12\_DRIVER\_MATCHING\_IDENTIFIER\_STATUS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_driver_matching_identifier_status_public.md).

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles

## See Also

[ID3D12Device5](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12device5/id3d12device5_public.md)


## Related topics

- [D3D12_SERIALIZED_DATA_TYPE (XBOX Series consoles)](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_serialized_data_type_public.md)
- [D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_driver_matching_identifier_status_public.md)
- [D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_serialized_data_driver_matching_identifier_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
- [ShaderCacheControl (XBOX Series consoles)](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12device9/methods/id3d12device9_shadercachecontrol_public.md)
