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# D3D12_TILE_RANGE_FLAGS

> Specifies a range of tile mappings.

Specifies a range of tile mappings.

## Syntax

```cpp theme={null}
typedef enum D3D12_TILE_RANGE_FLAGS
{
    D3D12_TILE_RANGE_FLAG_NONE = 0,
    D3D12_TILE_RANGE_FLAG_NULL = 1,
    D3D12_TILE_RANGE_FLAG_SKIP = 2,
    D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4
} D3D12_TILE_RANGE_FLAGS
```

## Constants

| Constant | Description |
| - | - |
| D3D12\_TILE\_RANGE\_FLAG\_NONE | No tile-mapping flags are specified. |
| D3D12\_TILE\_RANGE\_FLAG\_NULL | The tile range is **NULL**. |
| D3D12\_TILE\_RANGE\_FLAG\_SKIP | Skip the tile range. |
| D3D12\_TILE\_RANGE\_FLAG\_REUSE\_SINGLE\_TILE | Reuse a single tile in the tile range. |

## Remarks

Use these flags with [ID3D12CommandQueue::UpdateTileMappings](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_updatetilemappings_public.md).

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [UpdateTileMappings](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_updatetilemappings_public.md)
- [D3D12_TILE_COPY_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_tile_copy_flags_public.md)
- [D3D12_DESCRIPTOR_RANGE_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_descriptor_range_flags_public.md)
- [D3D12_TILE_MAPPING_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_tile_mapping_flags_public.md)
- [D3D12_ROOT_DESCRIPTOR_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_root_descriptor_flags_public.md)
