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# D3D12_SHADER_CACHE_KIND_FLAGS (XBOX Series consoles)

> Defines constants that specify a kind of shader cache.

Defines constants that specify a kind of shader cache.

## Syntax

```cpp theme={null}
typedef enum D3D12_SHADER_CACHE_KIND_FLAGS
{
    D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 1,
    D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 2,
    D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 4,
    D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 8
} D3D12_SHADER_CACHE_KIND_FLAGS
```

## Constants

| Constant | Description |
| - | - |
| D3D12\_SHADER\_CACHE\_KIND\_FLAG\_IMPLICIT\_D3D\_CACHE\_FOR\_DRIVER | Specifies a cache that's managed by Direct3D 12 to store driver compilations of application shaders. |
| D3D12\_SHADER\_CACHE\_KIND\_FLAG\_IMPLICIT\_D3D\_CONVERSIONS | Specifies a cache that's used to store Direct3D 12's conversions of one shader type to another (for example, DXBC shaders to DXIL shaders). |
| D3D12\_SHADER\_CACHE\_KIND\_FLAG\_IMPLICIT\_DRIVER\_MANAGED | Specifies a cache that's managed by the driver. Operations for this cache are hints. |
| D3D12\_SHADER\_CACHE\_KIND\_FLAG\_APPLICATION\_MANAGED | Specifies all shader cache sessions created by the [ID3D12Device9::CreateShaderCacheSession](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12device9/methods/id3d12device9_createshadercachesession_public.md) method. Requests to **CLEAR** with this flag apply to all currently active application cache sessions, as well as on-disk caches created without [D3D12\_SHADER\_CACHE\_FLAG\_USE\_WORKING\_DIR](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_shader_cache_flags_public.md). |

## Remarks

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles

## See Also

* [D3D12 shader cache APIs](https://microsoft.github.io/DirectX-Specs/d3d/ShaderCache.html)


## Related topics

- [D3D12_SHADER_CACHE_CONTROL_FLAGS (XBOX Series consoles)](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_shader_cache_control_flags_public.md)
- [D3D12_SHADER_CACHE_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_shader_cache_flags_public.md)
- [D3D12_SHADER_CACHE_SUPPORT_FLAGS](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_shader_cache_support_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_FLAGS (XBOX Series consoles)](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_flags_public.md)
- [D3D12_RAYTRACING_PIPELINE_FLAGS (XBOX Series consoles)](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_raytracing_pipeline_flags_public.md)
