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# D3D12_RTV_DIMENSION

> Identifies the type of resource to view as a render target.

Identifies the type of resource to view as a render target.

## Syntax

```cpp theme={null}
typedef enum D3D12_RTV_DIMENSION
{
    D3D12_RTV_DIMENSION_UNKNOWN = 0,
    D3D12_RTV_DIMENSION_BUFFER = 1,
    D3D12_RTV_DIMENSION_TEXTURE1D = 2,
    D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_RTV_DIMENSION_TEXTURE2D = 4,
    D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
    D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
    D3D12_RTV_DIMENSION_TEXTURE3D = 8
} D3D12_RTV_DIMENSION
```

## Constants

| Constant | Description |
| - | - |
| D3D12\_RTV\_DIMENSION\_UNKNOWN | Do not use this value, as it will cause [ID3D12Device::CreateRenderTargetView](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createrendertargetview_public.md) to fail. |
| D3D12\_RTV\_DIMENSION\_BUFFER | The resource will be accessed as a buffer. |
| D3D12\_RTV\_DIMENSION\_TEXTURE1D | The resource will be accessed as a 1D texture. |
| D3D12\_RTV\_DIMENSION\_TEXTURE1DARRAY | The resource will be accessed as an array of 1D textures. |
| D3D12\_RTV\_DIMENSION\_TEXTURE2D | The resource will be accessed as a 2D texture. |
| D3D12\_RTV\_DIMENSION\_TEXTURE2DARRAY | The resource will be accessed as an array of 2D textures. |
| D3D12\_RTV\_DIMENSION\_TEXTURE2DMS | The resource will be accessed as a 2D texture with multisampling. |
| D3D12\_RTV\_DIMENSION\_TEXTURE2DMSARRAY | The resource will be accessed as an array of 2D textures with multisampling. |
| D3D12\_RTV\_DIMENSION\_TEXTURE3D | The resource will be accessed as a 3D texture. |

## Remarks

Specify one of the values in this enumeration in the **ViewDimension** member of a [D3D12\_RENDER\_TARGET\_VIEW\_DESC](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_render_target_view_desc_public.md) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_RENDER_TARGET_VIEW_DESC](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_render_target_view_desc_public.md)
- [D3D12_DSV_DIMENSION](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_dsv_dimension_public.md)
- [D3D12_UAV_DIMENSION](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_uav_dimension_public.md)
- [D3D12_BUFFER_RTV](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_buffer_rtv_public.md)
- [D3D12_TEX2D_RTV](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_tex2d_rtv_public.md)
