> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_FORMAT_SUPPORT2

> Specifies which unordered resource options are supported for a provided format.

Specifies which unordered resource options are supported for a provided format.

## Syntax

```cpp theme={null}
typedef enum D3D12_FORMAT_SUPPORT2
{
    D3D12_FORMAT_SUPPORT2_NONE = 0,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 16,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 32,
    D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 64,
    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 128,
    D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 256,
    D3D12_FORMAT_SUPPORT2_TILED = 512,
    D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 16384
} D3D12_FORMAT_SUPPORT2
```

## Constants

| Constant | Description |
| - | - |
| D3D12\_FORMAT\_SUPPORT2\_NONE | No unordered resource options are supported. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_ADD | Format supports atomic add. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_BITWISE\_OPS | Format supports atomic bitwise operations. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_COMPARE\_STORE\_OR\_COMPARE\_EXCHANGE | Format supports atomic compare with store or exchange. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_EXCHANGE | Format supports atomic exchange. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_SIGNED\_MIN\_OR\_MAX | Format supports atomic min and max. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_UNSIGNED\_MIN\_OR\_MAX | Format supports atomic unsigned min and max. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_LOAD | Format supports a typed load. |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_STORE | Format supports a typed store. |
| D3D12\_FORMAT\_SUPPORT2\_OUTPUT\_MERGER\_LOGIC\_OP | Format supports logic operations in blend state. |
| D3D12\_FORMAT\_SUPPORT2\_TILED | Format supports tiled resources. Refer to [Volume Tiled Resources](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/volume-tiled-resources). |
| D3D12\_FORMAT\_SUPPORT2\_MULTIPLANE\_OVERLAY | Format supports multi-plane overlays. |

## Remarks

This enum is used by the [D3D12\_FEATURE\_DATA\_FORMAT\_SUPPORT](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public.md) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_FEATURE_DATA_FORMAT_SUPPORT](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public.md)
- [D3D12_FORMAT_SUPPORT1](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_format_support1_public.md)
- [D3D12_RT_FORMAT_ARRAY](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_rt_format_array_public.md)
- [D3D12_FEATURE_DATA_FORMAT_INFO](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_feature_data_format_info_public.md)
- [D3D12_CLEAR_VALUE](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_clear_value_public.md)
