> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# game_chat_audio_manipulation_mode_flags

> game_chat_audio_manipulation_mode_flags

Represents the requested audio manipulation feature status.

## Syntax

```cpp theme={null}
enum class game_chat_audio_manipulation_mode_flags  
{  
    none = 0x0,  
    pre_encode_stream_manipulation = 0x1,  
    post_decode_stream_manipulation = 0x2,  
}  
```

## Constants

| Constant | Description |
| - | - |
| none | All audio manipulation is disabled. |
| pre\_encode\_stream\_manipulation | Manipulation of locally generated audio is enabled. Specifying this flag grants access to chat user audio data for processing and manipulation by the sender, by using the [pre\_encode\_audio\_stream](https://docs.xbox.com/reference/chat/gamechat2/classes/pre_encode_audio_stream/pre_encode_audio_stream.md) object. |
| post\_decode\_stream\_manipulation | Manipulation of remotely generated audio is enabled. Specifying this flag grants access to chat user audio data for processing and manipulation by the receiver, by using the [post\_decode\_audio\_source\_stream](https://docs.xbox.com/reference/chat/gamechat2/classes/post_decode_audio_source_stream/post_decode_audio_source_stream.md) and [post\_decode\_audio\_sink\_stream](https://docs.xbox.com/reference/chat/gamechat2/classes/post_decode_audio_sink_stream/post_decode_audio_sink_stream.md) objects. |

## Remarks

This enumeration describes the audio manipulation features that your app can request from Game Chat 2 for a chat instance. You can retrieve the current audio manipulation mode for the chat instance by calling the [chat\_manager::audio\_manipulation\_mode](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_audio_manipulation_mode.md) method. You can set the audio manipulation mode when you initialize the chat instance, by calling the [chat\_manager::initialize](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_initialize.md) method.

For more information about manipulating chat audio data, see [Real-time audio manipulation](https://docs.xbox.com/services/xbox-services/multiplayer/chat/game-chat2/real-time-audio-manipulation.md).

## Requirements

**Header:** GameChat2.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

## See also

[Intro to Game Chat 2](https://docs.xbox.com/services/xbox-services/multiplayer/chat/game-chat2/game-chat-2-intro.md)\
[GameChat2 members](https://docs.xbox.com/reference/chat/gamechat2/gamechat2_members.md)\
[chat\_manager](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_manager/chat_manager.md)


## Related topics

- [audio_manipulation_mode](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_audio_manipulation_mode.md)
- [Real-time audio manipulation](https://docs.xbox.com/services/xbox-services/multiplayer/chat/game-chat2/real-time-audio-manipulation.md)
- [chat_indicator](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_user/methods/chat_user_chat_indicator.md)
- [initialize](https://docs.xbox.com/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_initialize.md)
- [GameChat2 members (API contents)](https://docs.xbox.com/reference/chat/gamechat2/gamechat2_members.md)
