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# ShapeSignedFromU16_8

> ShapeSignedFromU16_8

Combines a 16-bit integer and an 8-bit integer into a 32-bit integer.

## Syntax

```cpp theme={null}
INT32 ShapeSignedFromU16_8(  
         UINT32 highU16,  
         UINT32 lowU8  
)  
```

### Parameters

*highU16*   \
Type: UINT32

An unsigned 16-bit integer.

*lowU8*   \
Type: UINT32

An unsigned 8-bit integer.

### Return value

Type: INT32

A signed 32-bit integer, with the 16-bit integer in the upper bits and the 8-bit integer in the lower bits.

## Remarks

This function places the specified 16-bit integer in the upper bits and the specified 8-bit integer in the lower bits.

To place the 8-bit integer in the upper bits and the 16-bit integer in the lower bits, use [ShapeSignedFromU8\_16](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedfromu8_16.md).

To change an unsigned 24-bit integer into a signed 32-bit integer, use [ShapeSignedFromU24](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedfromu24.md).

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[ShapeEqCompContext](https://docs.xbox.com/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)


## Related topics

- [ShapeSignedFromU8_16](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedfromu8_16.md)
- [ShapeEqCompContext](https://docs.xbox.com/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [ShapeSignedToU16](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedtou16.md)
- [ShapeSignedToHighU16](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedtohighu16.md)
- [ShapeSignedToLowU16](https://docs.xbox.com/reference/audio/shapeeqcompcontext/functions/shapesignedtolowu16.md)
