> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyDisconnectChatControlCompletedStateChange

> Informações específicas do tipo de alteração de estado *DisconnectChatControlCompleted*.

Informações específicas do tipo de alteração de estado *DisconnectChatControlCompleted*.

## Sintaxe

```cpp theme={null}
struct PartyDisconnectChatControlCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalChatControl* localChatControl;  
    void* asyncIdentifier;  
}  
```

### Membros

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

Indica que a operação teve êxito (Succeeded) ou o motivo da falha.

**`errorDetail`**   PartyError

Um valor de diagnóstico que fornece informações adicionais de solução de problemas sobre qualquer possível condição de erro.

A forma legível deste detalhe de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

**`network`**   [PartyNetwork](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

A rede usada na chamada associada a esta alteração de estado.

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

O controle de chat fornecido à chamada associada a esta alteração de estado.

**`asyncIdentifier`**   void\*

O identificador assíncrono fornecido à chamada associada a esta alteração de estado.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[Membros do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::DisconnectChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_disconnectchatcontrol.md)


## Related topics

- [PartyStateChangeType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Visão geral da API C/C++ do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyDestroyChatControlCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroychatcontrolcompletedstatechange.md)
- [PartyConnectChatControlCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyconnectchatcontrolcompletedstatechange.md)
- [PartyCreateChatControlCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partycreatechatcontrolcompletedstatechange.md)
