> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyDestroyEndpointCompletedStateChange

> Informações específicas do tipo de alteração de estado *DestroyEndpointCompleted*.

Informações específicas do tipo de alteração de estado *DestroyEndpointCompleted*.

## Sintaxe

```cpp theme={null}
struct PartyDestroyEndpointCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalEndpoint* localEndpoint;  
    void* asyncIdentifier;  
}  
```

### Membros

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

Indica que a operação de destruição do ponto de extremidade teve êxito (Succeeded) ou fornece o motivo da falha.

**`errorDetail`**   PartyError

Um valor de diagnóstico que fornece informações adicionais de solução de problemas sobre qualquer possível condição de erro.

A forma legível deste detalhe de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

**`network`**   [PartyNetwork](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

A rede usada na chamada associada a esta alteração de estado.

**`localEndpoint`**   [PartyLocalEndpoint](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint.md)\*

O ponto de extremidade fornecido à chamada associada a esta alteração de estado.

**`asyncIdentifier`**   void\*

O identificador assíncrono fornecido à chamada associada a esta alteração de estado.

## Comentários

Uma [PartyEndpointDestroyedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyendpointdestroyedstatechange.md) associada será gerada antes que esta alteração de estado seja gerada.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[Membros do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::DestroyEndpoint](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_destroyendpoint.md)


## Related topics

- [PartyNetwork::DestroyEndpoint](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_destroyendpoint.md)
- [PartyEndpoint::GetEntityId](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentityid.md)
- [PartyEndpoint::GetEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentitytype.md)
- [PartyStateChangeType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Visão geral da API C/C++ do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)
