> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateNewNetworkCompletedStateChange

> Informações específicas do tipo de alteração de estado *CreateNewNetworkCompleted*.

Informações específicas do tipo de alteração de estado *CreateNewNetworkCompleted*.

## Sintaxe

```cpp theme={null}
struct PartyCreateNewNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalUser* localUser;  
    PartyNetworkConfiguration networkConfiguration;  
    uint32_t regionCount;  
    const PartyRegion* regions;  
    void* asyncIdentifier;  
    PartyNetworkDescriptor networkDescriptor;  
    PartyString appliedInitialInvitationIdentifier;  
}  
```

### Membros

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

Indica que a operação de criação de nova rede teve êxito (Succeeded) ou fornece o motivo da falha.

**`errorDetail`**   PartyError

Um valor de diagnóstico que fornece informações adicionais de solução de problemas sobre qualquer possível condição de erro.

A forma legível deste detalhe de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

**`localUser`**   [PartyLocalUser](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\*

O usuário local fornecido à chamada associada a esta alteração de estado.

**`networkConfiguration`**   [PartyNetworkConfiguration](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)

A configuração de rede fornecida à chamada associada a esta alteração de estado.

**`regionCount`**   uint32\_t

O número de regiões fornecidas à chamada associada a esta alteração de estado.

**`regions`**   const [PartyRegion](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyregion.md)\*

As regiões fornecidas à chamada associada a esta alteração de estado.

**`asyncIdentifier`**   void\*

O identificador assíncrono fornecido à chamada associada a esta alteração de estado.

**`networkDescriptor`**   [PartyNetworkDescriptor](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptor.md)

O descritor de rede da rede que foi criada.

Os campos regionName e opaqueConnectionInformation só são preenchidos se o campo result for [PartyStateChangeResult::Succeeded](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md). O campo networkIdentifier deve estar sempre preenchido. Se o campo result for PartyStateChangeResult::Succeeded, este descritor de rede poderá ser serializado por meio de [PartyManager::SerializeNetworkDescriptor()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md).

**`appliedInitialInvitationIdentifier`**   [PartyString](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)

O identificador do convite inicial da rede.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[Membros do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyManager::CreateNewNetwork](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)\
[PartyManager::SerializeNetworkDescriptor](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md)


## Related topics

- [PartyManager::CreateNewNetwork](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createnewnetwork.md)
- [PartyRegionUpdateMode](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyregionupdatemode.md)
- [PartyNetwork::GetNetworkDescriptor](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor.md)
- [Convites do PlayFab Party e o modelo de segurança](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/concepts-invitations-security-model.md)
- [PartyManager::SerializeNetworkDescriptor](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor.md)
