> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControlJoinedNetworkStateChange

> Informações específicas do tipo de alteração de estado *ChatControlJoinedNetwork*.

Informações específicas do tipo de alteração de estado *ChatControlJoinedNetwork*.

## Sintaxe

```cpp theme={null}
struct PartyChatControlJoinedNetworkStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyChatControl* chatControl;  
}  
```

### Membros

**`network`**   [PartyNetwork](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

A rede em que ingressou.

**`chatControl`**   [PartyChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)\*

O controle de chat que ingressou na rede.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[Membros do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::ConnectChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol.md)


## Related topics

- [Entendendo como funciona o chat do PlayFab Party](https://docs.xbox.com/pt-BR/services/playfab/community/voice-communications/concepts-chat.md)
- [PartyStateChangeType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Visão geral da API C/C++ do Party](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyChatControlLeftNetworkStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
