> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalUser::GetEntityId

> Obtém a ID de entidade do PlayFab associada a este usuário local.

Obtém a ID de entidade do PlayFab associada a este usuário local.

## Sintaxe

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### Parâmetros

**`entityId`**   [PartyString\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)\
*saída alocada pela biblioteca*

A ID de entidade de saída do usuário.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

## Comentários

A ID de entidade do PlayFab recuperada é idêntica à ID de entidade fornecida pelo título por meio de [PartyManager::CreateLocalUser()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md) ou [PartyManager::CreateLocalUserWithEntityType()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md). Esse também é o mesmo valor encontrado no campo *id* de uma estrutura `PFEntityKey` que representa a entidade. O valor retornado por [GetEntityType()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md) representaria a outra metade de uma `PFEntityKey`. \
\
&#x20;A memória da cadeia de caracteres da ID de entidade permanece válida durante a vida útil do usuário local, ou seja, até que seu [PartyDestroyLocalUserCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange.md) tenha sido fornecido por meio de [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) e todas as alterações de estado que fazem referência ao usuário local tenham sido devolvidas a [PartyManager::FinishProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges.md).

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyLocalUser](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\
[PartyLocalUser::GetEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)\
[PartyManager::CreateLocalUser](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)\
[PartyManager::CreateLocalUserWithEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)


## Related topics

- [PartyLocalUser::GetEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)
- [PartyLocalUser::UpdateEntityToken](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken.md)
- [PartyEndpoint::GetEntityId](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentityid.md)
- [PartyChatControl::GetEntityId](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentityid.md)
- [PartyLocalUser::GetCustomContext](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getcustomcontext.md)
