> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAvailableTextToSpeechProfiles

> Obtém os perfis de conversão de texto em fala deste controle de chat.

Obtém os perfis de conversão de texto em fala deste controle de chat.

## Sintaxe

```cpp theme={null}
PartyError GetAvailableTextToSpeechProfiles(  
    uint32_t* profileCount,  
    PartyTextToSpeechProfileArray* profiles  
)  
```

### Parâmetros

**`profileCount`**   uint32\_t\*\
*saída*

O número de saída de perfis disponíveis.

**`profiles`**   [PartyTextToSpeechProfileArray\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)\
*matriz de saída alocada pela biblioteca de tamanho `*profileCount`*

Uma matriz de saída alocada pela biblioteca que contém os perfis disponíveis.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

## Comentários

Este método retorna de forma síncrona o resultado armazenado em cache pela última chamada bem-sucedida a [PopulateAvailableTextToSpeechProfiles()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md) operation. \
\
&#x20;A matriz retornada só é válida até a próxima chamada a [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md).

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyLocalChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\
[PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)


## Related topics

- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyTextToSpeechProfile](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile.md)
- [PartyPopulateAvailableTextToSpeechProfilesCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partypopulateavailabletexttospeechprofilescompletedstatechange.md)
- [Diretrizes de UX de conversão de texto em fala e entrada de texto do PlayFab Party](https://docs.xbox.com/pt-BR/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [PartyLocalChatControl::GetTextToSpeechProfile](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile.md)
