> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioOutput

> Fornece os alto-falantes ou o fone de ouvido preferenciais que o controle de chat foi configurado para usar como saída de áudio.

Fornece os alto-falantes ou o fone de ouvido preferenciais que o controle de chat foi configurado para usar como saída de áudio.

## Sintaxe

```cpp theme={null}
PartyError GetAudioOutput(  
    PartyAudioDeviceSelectionType* audioDeviceSelectionType,  
    PartyString* audioDeviceSelectionContext,  
    PartyString* deviceId  
)  
```

### Parâmetros

**`audioDeviceSelectionType`**   [PartyAudioDeviceSelectionType\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md)\
*saída*

Um valor de saída que indica o tipo de seleção usado para selecionar o `deviceId` fornecido.

**`audioDeviceSelectionContext`**   [PartyString\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)\
*saída alocada pela biblioteca*

Ao usar [PartyAudioDeviceSelectionType::None](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md) ou [PartyAudioDeviceSelectionType::SystemDefault](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md), `audioDeviceSelectionContext` estará vazio. Ao usar [PartyAudioDeviceSelectionType::PlatformUserDefault](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md) ou [PartyAudioDeviceSelectionType::Manual](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md), `audioDeviceSelectionContext` será o valor fornecido em uma chamada anterior a [SetAudioOutput()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md). A memória da cadeia de caracteres permanece válida até que o próximo [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md) seja fornecido por meio de [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) ou que o controle de chat seja destruído.

**`deviceId`**   [PartyString\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)\
*saída alocada pela biblioteca*

Um valor de saída que indica o identificador do dispositivo de saída de áudio selecionado. A memória da cadeia de caracteres permanece válida até que o próximo [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md) seja fornecido por meio de [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) ou que o controle de chat seja destruído.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

## Comentários

Uma cadeia de caracteres de identificador de dispositivo vazia indica que nenhuma saída foi selecionada.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyLocalChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\
[PartyLocalChatControl::SetAudioOutput](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)\
[PartyLocalChatControl::GetAudioInput](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)


## Related topics

- [PartyLocalChatControl::SetAudioOutput](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)
- [PartyLocalChatControl::GetAudioInput](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)
- [PartyLocalChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)
- [PartyLocalChatControl::SetAudioInput](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
- [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md)
