> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControl::GetEntityId

> Obtém a ID de entidade do PlayFab do usuário associado a este controle de chat.

Obtém a ID de entidade do PlayFab do usuário associado a este controle de chat.

## Sintaxe

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### Parâmetros

**`entityId`**   [PartyString\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/typedefs.md)\
*saída alocada pela biblioteca*

A ID de entidade de saída.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

## Comentários

A cadeia de caracteres retornada é o mesmo valor encontrado no campo *id* de uma estrutura `PFEntityKey` que representa a entidade. O valor retornado por [GetEntityType()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype.md) representaria a outra metade de uma `PFEntityKey`. \
\
&#x20;A memória da cadeia de caracteres da ID de entidade permanece válida durante a vida útil do controle de chat, ou seja, até que seu [PartyChatControlDestroyedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partychatcontroldestroyedstatechange.md) e/ou [PartyDestroyChatControlCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroychatcontrolcompletedstatechange.md), dependendo do tipo de destruição ocorrida, tenha sido fornecido por meio de [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md) e todas as alterações de estado que fazem referência ao controle de chat tenham sido devolvidas a [PartyManager::FinishProcessingStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges.md).

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyChatControl](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)\
[PartyChatControl::GetEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype.md)


## Related topics

- [PartyChatControl::GetEntityType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype.md)
- [PartyChatControl::GetNetworks](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getnetworks.md)
- [PartyChatControl::GetLocal](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getlocal.md)
- [PartyChatControl::GetDevice](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getdevice.md)
- [PartyChatControl::GetCustomContext](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getcustomcontext.md)
