> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Mensagens em tempo real para as APIs do Lobby e do Matchmaking

> Membros de PlayFabMultiplayerServer

# Classe PlayFabMultiplayer.PlayFabMultiplayerServer

Classe para todas as funcionalidades de lobby de servidor.

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## Membros públicos

| nome | descrição |
| - | - |
| [PlayFabMultiplayerServer](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)() | O construtor padrão. |
| static event [OnJoinLobbyAsServerCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | Evento disparado quando uma chamada anterior a [`JoinLobbyAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) é concluída. |
| static event [OnServerLobbyClaimCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | Evento disparado quando uma chamada anterior a [`ClaimServerLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) é concluída. |
| static event [OnServerLobbyCreateAndClaimCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | Evento disparado quando uma chamada anterior a [`CreateAndClaimServerLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) é concluída. |
| static event [OnServerLobbyDeleteCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | Evento disparado quando uma chamada anterior a [`ServerDeleteLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) é concluída. |
| static event [OnServerLobbyLeaveAsServerCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | Evento disparado quando uma chamada anterior a [`LeaveAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) é concluída. |
| static event [OnServerLobbyPostUpdateAsServerCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | Evento disparado quando uma chamada anterior a [`PostUpdateAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) é concluída. |
| static event [OnServerLobbyPostUpdateCompleted](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | Evento disparado quando uma chamada anterior a [`ServerPostUpdate`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) é concluída. |
| static [ClaimServerLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby.md)(…) | Reivindica a propriedade de um lobby de servidor preexistente. (2 métodos) |
| static [CreateAndClaimServerLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby.md)(…) | Cria um novo lobby como uma entidade game\_server. (2 métodos) |
| static [CreateServerBackfillTicket](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket.md)(…) | Cria um tíquete de preenchimento de servidor. |
| static [JoinLobbyAsServer](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)(…) | Ingressa em um lobby pertencente a um cliente como servidor. (2 métodos) |
| delegate [OnServerLobbyClaimCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ClaimServerLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) é concluída. |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`CreateAndClaimServerLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) é concluída. |
| delegate [OnServerLobbyDeleteCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ServerDeleteLobby`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) é concluída. |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`JoinLobbyAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) é concluída. |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`LeaveAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) é concluída. |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`PostUpdateAsServer`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) é concluída. |
| delegate [OnServerLobbyPostUpdateCompletedHandler](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ServerPostUpdate`](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) é concluída. |

## Confira também

* classe [PlayFabMultiplayer](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Mensagens em tempo real para as APIs do Lobby e do Matchmaking](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/real-time-messages/overview.md)
