> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyFindLobbiesCompletedStateChange

> Detalhes da alteração de estado FindLobbiesCompleted do PlayFab Multiplayer, entregue quando uma pesquisa de lobbies termina e retorna os lobbies correspondentes.

Informações específicas do tipo de alteração de estado *FindLobbiesCompleted*.

## Sintaxe

```cpp theme={null}
struct PFLobbyFindLobbiesCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFEntityKey searchingEntity;  
    void* asyncContext;  
    uint32_t searchResultCount;  
    const PFLobbySearchResult* searchResults;  
}  
```

### Membros

**`result`**   HRESULT

Indica o resultado da operação de pesquisa de lobbies.

A forma legível deste resultado pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

**`searchingEntity`**   [PFEntityKey](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk.md)

A entidade fornecida à chamada associada a esta alteração de estado.

**`asyncContext`**   void\*

O contexto assíncrono fornecido à chamada associada a esta alteração de estado.

**`searchResultCount`**   uint32\_t

O número de resultados retornados pela operação de pesquisa.

**`searchResults`**   const [PFLobbySearchResult](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbysearchresult.md)\*\
*matriz de tamanho `searchResultCount`*

Os resultados retornados pela operação de pesquisa.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFMultiplayerFindLobbies](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerfindlobbies.md)
- [PFLobbyStateChangeType](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [Visão geral da API C/C++ do PFMultiplayer – PFLobby.h](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyLeaveLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyleavelobbycompletedstatechange.md)
- [PFLobbyConnectToLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyconnecttolobbycompletedstatechange.md)
