> ## Documentation Index
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# PFLobbyGetOwnerMigrationPolicy

> Referência de PFLobbyGetOwnerMigrationPolicy para ler a política de migração de proprietário configurada em um lobby do PlayFab por meio do SDK C++ do PlayFab Multiplayer.

Obtém a política de migração de proprietário do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetOwnerMigrationPolicy(  
    PFLobbyHandle lobby,  
    PFLobbyOwnerMigrationPolicy* ownerMigrationPolicy  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`ownerMigrationPolicy`**   [PFLobbyOwnerMigrationPolicy\*](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)\
*saída*

A política de migração de proprietário de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

## Comentários

A política de migração de proprietário não pode mudar durante a vida útil do lobby. \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby.md), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyUpdatedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) com [PFLobbyUpdatedStateChange::ownerMigrationPolicy](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) definido como true. Se o ingresso no lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyJoinLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange.md).

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [Visão geral da API C/C++ do PFMultiplayer – PFLobby.h](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [Lobby.OwnerMigrationPolicy](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/OwnerMigrationPolicy.md)
- [PFLobbyOwnerMigrationPolicy](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [LobbyOwnerMigrationPolicy](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyOwnerMigrationPolicy.md)
- [LobbyCreateConfiguration.OwnerMigrationPolicy](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/OwnerMigrationPolicy.md)
