> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetLobbyId

> Referência de PFLobbyGetLobbyId para obter o identificador exclusivo do lobby a partir de um PFLobbyHandle usando as APIs de lobby do SDK C++ do PlayFab Multiplayer.

Obtém a ID do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetLobbyId(  
    PFLobbyHandle lobby,  
    const char** id  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`id`**   char\*\*\
*saída alocada pela biblioteca*

A ID do lobby de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndJoinLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby.md), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyCreateAndJoinLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange.md) bem-sucedida. \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby.md), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyJoinLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange.md) bem-sucedida.   \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndClaimServerLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby.md), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyCreateAndClaimServerLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandclaimserverlobbycompletedstatechange.md) bem-sucedida.   \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby.md), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyClaimServerLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md) bem-sucedida.   \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobbyAsServer()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobbyasserver.md), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyJoinLobbyAsServerCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbyasservercompletedstatechange.md) bem-sucedida.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [Tratar erros do SDK C++ de Lobby e Matchmaking](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/lobby-and-matchmaking-client-sdk-errors.md)
- [Visão geral da API C/C++ do PFMultiplayer – PFLobby.h](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [Get Lobby](https://docs.xbox.com/api-reference/lobby/get-lobby.md)
- [Lobby.Id](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Id.md)
- [LobbySearchResult.LobbyId](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/LobbyId.md)
