> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetConnectionString

> Referência de PFLobbyGetConnectionString para obter a cadeia de conexão padrão usada para ingressar em um lobby do PlayFab por meio do SDK C++ do PlayFab Multiplayer.

Obtém a cadeia de conexão padrão associada ao lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetConnectionString(  
    PFLobbyHandle lobby,  
    const char** connectionString  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`connectionString`**   char\*\*\
*saída alocada pela biblioteca*

A cadeia de conexão de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndJoinLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby.md), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyCreateAndJoinLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange.md) bem-sucedida. \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndClaimServerLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby.md), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyCreateAndClaimServerLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandclaimserverlobbycompletedstatechange.md) bem-sucedida.   \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby.md), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyClaimServerLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md) bem-sucedida.   \
\
&#x20;Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby.md), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) forneça uma [PFLobbyJoinLobbyCompletedStateChange](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange.md) bem-sucedida.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [Integração com PlayFab Lobby e Match](https://docs.xbox.com/pt-BR/services/xbox-services/multiplayer/mpa/concepts/live-mpa-playfab-integration.md)
- [Migrando do MPSD para o PlayFab Multiplayer e o MPA](https://docs.xbox.com/pt-BR/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [Visão geral da API C/C++ do PFMultiplayer – PFLobby.h](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [Lobby.ConnectionString](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ConnectionString.md)
- [LobbySearchResult.ConnectionString](https://docs.xbox.com/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/ConnectionString.md)
