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# PFEventPipelineCloseHandle

> Fecha um PFEventPipelineHandle.

Fecha um PFEventPipelineHandle.

## Sintaxe

```cpp theme={null}
void PFEventPipelineCloseHandle(  
    PFEventPipelineHandle eventPipelineHandle  
)  
```

### Parâmetros

**`eventPipelineHandle`**   PFEventPipelineHandle

Identificador do EventPipeline a ser fechado.

### Valor de retorno

Tipo: void

Código de resultado desta operação de API.

## Requisitos

**Cabeçalho:** PFEventPipeline.h

## Confira também

[Membros de PFEventPipeline](https://docs.xbox.com/pt-BR/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PFEventPipelineDuplicateHandle](https://docs.xbox.com/pt-BR/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineduplicatehandle.md)
- [SDK do PlayFab Services - Event Pipeline](https://docs.xbox.com/pt-BR/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Tutorial do Event Pipeline](https://docs.xbox.com/pt-BR/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/pt-BR/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](https://docs.xbox.com/pt-BR/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
