> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingGetConnectionState

> XGameStreamingGetConnectionState

# XGameStreamingGetConnectionState

Obtém o estado de conexão atual do dispositivo especificado.

## Sintaxe

```cpp theme={null}
XGameStreamingConnectionState XGameStreamingGetConnectionState(  
         XGameStreamingClientId client  
)  
```

### Parâmetros

*client*   \_In\_\
Tipo: XGameStreamingClientId

O cliente cujo estado de conexão será solicitado.

### Valor retornado

Tipo: [XGameStreamingConnectionState](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/enums/xgamestreamingconnectionstate.md)

## Comentários

Esta API retorna o [XGameStreamingConnectionState](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/enums/xgamestreamingconnectionstate.md) do cliente especificado.   Isso permite verificar se o dispositivo foi desconectado desde a última verificação do jogo.

Se o jogo estiver apenas tentando identificar se QUALQUER dispositivo está conectado e fazendo streaming, considere usar [XGameStreamingIsStreaming](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingisstreaming.md).

Se o jogo precisar ser notificado quando um cliente de streaming se conectar e/ou desconectar, considere usar [XGameStreamingRegisterConnectionStateChanged](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingregisterconnectionstatechanged.md)

## Requisitos

**Cabeçalho:** xgamestreaming.h

**Biblioteca:** xgameruntime.lib

**Plataformas com suporte:** Windows, consoles da família XBOX One e consoles XBOX Series

## Confira também

[XGameStreamingIsStreaming](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingisstreaming.md)\
[XGameStreamingRegisterConnectionStateChanged](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingregisterconnectionstatechanged.md)\
[XGameStreamingGetClientCount](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreaminggetclientcount.md)\
[XGameStreamingGetClients](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreaminggetclients.md)\
[XGameStreaming](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/xgamestreaming_members.md)


## Related topics

- [XGameStreaming (conteúdo da API)](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/xgamestreaming_members.md)
- [Usar wrappers C# para APIs do GDK no seu projeto do Unity](https://docs.xbox.com/pt-BR/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameStreamingConnectionState](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/enums/xgamestreamingconnectionstate.md)
- [XGameStreamingConnectionStateChangedCallback](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingconnectionstatechangedcallback.md)
- [XGameStreamingRegisterConnectionStateChanged](https://docs.xbox.com/pt-BR/reference/system/xgamestreaming/functions/xgamestreamingregisterconnectionstatechanged.md)
