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# D3D12_SUBRESOURCE_RANGE_UINT64

> Descreve um intervalo de memória de sub-recurso.

Descreve um intervalo de memória de sub-recurso.

## Sintaxe

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### Membros

*Subresource*\
Tipo: UINT

O índice do sub-recurso.

*Range*\
Tipo: D3D12\_RANGE\_UINT64

Um intervalo de memória dentro do sub-recurso.

## Comentários

Essa estrutura é usada pelos métodos [AtomicCopyBufferUINT](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md) e [AtomicCopyBufferUINT64](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md).

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[Estruturas principais](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_SUBRESOURCE_INFO](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
