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# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC

> Descrição das informações pós-build a serem geradas a partir de uma estrutura de aceleração. Use esta estrutura em chamadas para.

Descrição das informações pós-build a serem geradas a partir de uma estrutura de aceleração. Use esta estrutura em chamadas para [EmitRaytracingAccelerationStructurePostbuildInfo](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo_public.md) e [BuildRaytracingAccelerationStructure](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_buildraytracingaccelerationstructure_public.md).

## Sintaxe

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
```

### Membros

*DestBuffer*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

Armazenamento para o resultado das informações pós-build. O tamanho necessário e o layout do conteúdo gravado pelo sistema dependem do valor do campo *InfoType*.

A memória apontada deve estar no estado [D3D12\_RESOURCE\_STATE\_UNORDERED\_ACCESS](https://docs.xbox.com/pt-BR/reference/graphics/d3d12_x/enums/d3d12_resource_states.md). A memória deve estar alinhada ao alinhamento natural dos membros da estrutura de saída específica que está sendo gerada (por exemplo, 8 bytes para uma struct cujos maiores membros sejam UINT64).

*InfoType*\
Tipo: D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_POSTBUILD\_INFO\_TYPE

Um valor [D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_POSTBUILD\_INFO\_TYPE](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_postbuild_info_type_public.md) que especifica o tipo de informação pós-build a ser recuperada.

## Requisitos

**Cabeçalho:** d3d12\_xs.h\
**Biblioteca:** d3d12\_xs.lib\
**Plataformas com suporte**: consoles XBOX Series


## Related topics

- [EmitRaytracingAccelerationStructurePostbuildInfo](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo_public.md)
- [BuildRaytracingAccelerationStructure (consoles XBOX Series)](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_buildraytracingaccelerationstructure_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (consoles XBOX Series)](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC (consoles XBOX Series)](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_current_size_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC (consoles XBOX Series)](https://docs.xbox.com/pt-BR/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_compacted_size_desc_public.md)
