> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, void*)

> SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, void*)

# SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)

Define o endereço do buffer de overlap-add.

## Sintaxe

```cpp theme={null}
HRESULT SetShapeXmaOverlapAddBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         void* buffer  
)  
```

### Parâmetros

*context*   \_Inout\_\
Tipo: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

Ponteiro para um objeto [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/structs/shape_xma_context.md).

*buffer*   \_In\_\
Tipo: void\*

Ponteiro para o buffer de overlap-add. Deve estar alinhado em 128 bytes.

### Valor retornado

Tipo: HRESULT

Código de sucesso ou de erro HRESULT.

## Comentários

O tamanho do buffer de overlap-add deve ser de 256 bytes para mono ou 512 bytes para estéreo.

Para definir o endereço do buffer de overlap-add usando um endereço físico, use [SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md).

Para obter o tamanho atual do buffer de overlap-add, use [GetShapeXmaOverlapAddBuffer](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/getshapexmaoverlapaddbuffer.md).

Para obter mais informações, confira a seção [XMA](https://docs.xbox.com/pt-BR/build/console-features/audio/overviews/shape-overview.md#ID4EYD) de [Visão geral do SHAPE](https://docs.xbox.com/pt-BR/build/console-features/audio/overviews/shape-overview.md).

## Requisitos

**Cabeçalho:** shapexmacontext.h

**Plataformas compatíveis:** consoles da família XBOX One e consoles XBOX Series

## Confira também

[ShapeXmaContext](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md)
- [GetShapeXmaOverlapAddBuffer](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/getshapexmaoverlapaddbuffer.md)
- [ShapeXmaContext](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
