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# SetShapeXmaCurrentInputBuffer

> SetShapeXmaCurrentInputBuffer

# SetShapeXmaCurrentInputBuffer

Define o buffer de entrada atual.

## Sintaxe

```cpp theme={null}
HRESULT SetShapeXmaCurrentInputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 currentBuffer  
)  
```

### Parâmetros

*context*   \_Inout\_\
Tipo: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

Ponteiro para um objeto [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/structs/shape_xma_context.md).

*currentBuffer*   \
Tipo: UINT32

O buffer de entrada atual. 0 especifica o buffer esquerdo e 1 especifica o buffer direito.

### Valor retornado

Tipo: HRESULT

Código de êxito ou de erro HRESULT.

## Comentários

Para definir o endereço do buffer de entrada esquerdo, use [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, const void\*)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0.md) ou [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md). Para definir o endereço do buffer de entrada direito, use [SetShapeXmaInputBuffer1(SHAPE\_XMA\_CONTEXT\*, const void\*)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1.md) ou [SetShapeXmaInputBuffer1(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1_2.md).

Para obter o buffer de entrada atual, use [GetShapeXmaCurrentInputBuffer](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md).

Para obter mais informações, consulte a seção [XMA](https://docs.xbox.com/pt-BR/build/console-features/audio/overviews/shape-overview.md#ID4EYD) de [Visão geral do SHAPE](https://docs.xbox.com/pt-BR/build/console-features/audio/overviews/shape-overview.md).

## Requisitos

**Cabeçalho:** shapexmacontext.h

**Plataformas compatíveis:** consoles da família XBOX One e consoles XBOX Series

## Confira também

[ShapeXmaContext](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [GetShapeXmaCurrentInputBuffer](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)
- [ShapeXmaContext](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBufferReadOffset](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset.md)
- [GetShapeXmaInputBufferReadOffset](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/getshapexmainputbufferreadoffset.md)
- [SetShapeXmaInputBufferValid](https://docs.xbox.com/pt-BR/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid.md)
