> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Sampler Feedback e SFS no XBOX Series X|S

> Guias sobre Sampler Feedback e Sampler Feedback Streaming (SFS) no XBOX Series X|S: design da API do Direct3D 12, design do hardware da GPU e uso de streaming de texturas.

Explore os tópicos de sfs para desenvolvimento de jogos XBOX.

> [card] [API do Direct3D 12 para sampler feedback](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/sf-api-design.md)
>
> O conjunto de APIs de suporte ao Sampler Feedback tem as mesmas APIs no XBOX e no Direct3D 12 para PC, com extensões do XBOX para qualquer hardware do XBOX Series X|S…

> [card] [Design de hardware de GPU do sampler feedback](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/sf-gpu-design.md)
>
> A GPU do XBOX Series X|S contém dois recursos de hardware projetados sob medida que implementam o Sampler Feedback.

> [card] [Sampler feedback](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/sf-overview.md)
>
> O Sampler Feedback é um novo recurso de hardware e software do Direct3D 12 para recuperar padrões de amostragem de texturas do hardware da GPU.

> [card] [Sampler feedback para streaming (sfs)](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/sfs-usage.md)
>
> Um projeto de exemplo chamado Streaming demonstra o uso das APIs de Sampler Feedback para streaming de texturas.

> [card] [Por que usar o sampler feedback?](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/why-sf.md)
>
> O recurso Sampler Feedback é útil porque permite que um título meça o uso desejado de texturas durante a renderização da cena.

## Confira também

* [Ms](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/ms/index.md)
* [Raytracing](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/raytracing/index.md)
* [Vrs](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/vrs/index.md)
* [Xbtc](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/xbtc/index.md)


## Related topics

- [Por que usar o Sampler Feedback?](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/sfs/why-sf.md)
- [Mesh shaders e meshlets no XBOX Series X|S](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/ms/index.md)
- [Ray tracing no XBOX Series X|S com XDXR](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/raytracing/index.md)
- [Variable Rate Shading (VRS) no XBOX Series X|S](https://docs.xbox.com/pt-BR/build/core-features/graphics/newfeatures/vrs/index.md)
- [Índice de tópicos sob NDA para desenvolvimento de console com o XBOX GDK](https://docs.xbox.com/pt-BR/nda/nda-overview.md)
