> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyXblManager::GetChatUsers

> PlayFab Party XBOX Live 헬퍼 라이브러리에서 PartyXblManager::CreateLocalChatUser 및 CreateRemoteChatUser로 생성된 모든 채팅 사용자 배열을 가져옵니다.

[CreateLocalChatUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createlocalchatuser.md) 및 [CreateRemoteChatUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createremotechatuser.md)에 의해 생성된 모든 채팅 사용자를 포함하는 배열을 가져옵니다.

## Syntax

```cpp theme={null}
PartyError GetChatUsers(  
    uint32_t* userCount,  
    PartyXblChatUserArray* chatUsers  
)  
```

### Parameters

**`userCount`**   uint32\_t\*\
*output*

`chatUsers`에 제공된 채팅 사용자 수를 나타내는 출력 값입니다.

**`chatUsers`**   [PartyXblChatUserArray\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/xbltypedefs.md)\
*크기 `*endpointCount`의 라이브러리 할당 출력 배열*

로컬 및 원격 채팅 사용자를 포함하는 라이브러리 할당 출력 배열입니다.

### Return value

PartyError

`c_partyErrorSuccess` (호출이 성공한 경우) 또는 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [GetErrorMessage()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_geterrormessage.md)를 통해 검색할 수 있습니다.

## Remarks

배열은 라이브러리의 내부 메모리로 지원됩니다. 배열은 [CreateLocalChatUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createlocalchatuser.md), [CreateRemoteChatUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createremotechatuser.md), [StartProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_startprocessingstatechanges.md) 또는 [DestroyChatUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_destroychatuser.md)에 대한 다음 호출이 있을 때까지만 유효합니다. DestroyChatUser()에 대한 호출은 또한 채팅 사용자 객체를 즉시 무효화합니다.

## Requirements

**Header:** PartyXboxLive.h

## See also

[PartyXblManager](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/partyxblmanager.md)\
[PartyXblManager::CreateLocalChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createlocalchatuser.md)\
[PartyXblManager::CreateRemoteChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createremotechatuser.md)\
[PartyXblManager::DestroyChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_destroychatuser.md)


## Related topics

- [PartyXblManager::DestroyChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_destroychatuser.md)
- [PartyXblManager::CreateLocalChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createlocalchatuser.md)
- [PartyXblManager::CreateRemoteChatUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_createremotechatuser.md)
- [PartyXblManager::GetEntityIdsFromXboxLiveUserIds](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getentityidsfromxboxliveuserids.md)
- [PartyXblLocalChatUser::GetAccessibilitySettings](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/xblreference/classes/PartyXblLocalChatUser/methods/partyxbllocalchatuser_getaccessibilitysettings.md)
