> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManagerState

> Unity PlayFab Party SDK의 PlayFabMultiplayerManagerState 열거형 참조로, 매니저 초기화 및 네트워크 연결 관련 멀티플레이어 상태를 추적합니다.

`PlayFabMultiplayerManager`가 있을 수 있는 상태입니다.

## Syntax

```csharp theme={null}
public enum PlayFabMultiplayerManagerState
{
    NotInitialized,
    Initialized,
    ConnectingToNetwork,
    ConnectedToNetwork
}
```

## Constants

| **Constant** | **Description** |
| - | - |
| **NotInitialized** | PlayFabMultiplayerManager가 초기화되지 않았습니다. |
| **Initialized** | PlayFabMultiplayerManager가 초기화되었지만 네트워크에 연결되지 않았습니다. |
| **ConnectingToNetwork** | PlayFabMultiplayerManager가 초기화되었으며 네트워크에 연결하는 중입니다. |
| **ConnectedToNetwork** | PlayFabMultiplayerManager가 초기화되었으며 네트워크에 연결되었습니다. 이 시점에서 메시지를 보내고 받을 수 있습니다. |


## Related topics

- [PlayFabMultiplayerManager.State](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFab Party Unity SDK](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/unity-party-api-reference/index.md)
- [PlayFabMultiplayerManager.Get().Resume](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager 클래스](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
