> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalUser::GetEntityId

> 이 로컬 사용자와 연결된 PlayFab Entity ID를 가져옵니다.

이 로컬 사용자와 연결된 PlayFab Entity ID를 가져옵니다.

## Syntax

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### Parameters

**`entityId`**   [PartyString\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/typedefs.md)\
*라이브러리에서 할당된 출력*

사용자의 출력 Entity ID입니다.

### Return value

PartyError

호출이 성공한 경우 `c_partyErrorSuccess`, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형식은 [PartyManager::GetErrorMessage()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md)를 통해 검색할 수 있습니다.

## Remarks

검색된 PlayFab Entity ID는 타이틀이 [PartyManager::CreateLocalUser()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md) 또는 [PartyManager::CreateLocalUserWithEntityType()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)를 통해 제공한 Entity ID와 동일합니다. 이는 엔터티를 나타내는 `PFEntityKey` 구조체의 *id* 필드에서 발견되는 값과도 동일합니다. [GetEntityType()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)에서 반환된 값은 `PFEntityKey`의 나머지 절반을 나타냅니다. \
\
&#x20;Entity ID 문자열의 메모리는 로컬 사용자의 수명 동안 유효하게 유지됩니다. 이는 [PartyDestroyLocalUserCompletedStateChange](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange.md)가 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md)를 통해 제공되고 로컬 사용자를 참조하는 모든 상태 변경이 [PartyManager::FinishProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges.md)에 반환될 때까지입니다.

## Requirements

**Header:** Party.h

## See also

[PartyLocalUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)\
[PartyLocalUser::GetEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)\
[PartyManager::CreateLocalUser](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)\
[PartyManager::CreateLocalUserWithEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)


## Related topics

- [PartyLocalUser::GetEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)
- [PartyLocalUser::UpdateEntityToken](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken.md)
- [PartyEndpoint::GetEntityId](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentityid.md)
- [PartyChatControl::GetEntityId](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentityid.md)
- [PartyLocalUser::GetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getcustomcontext.md)
