> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioOutput

> 채팅 컨트롤이 오디오 출력에 사용하도록 구성된 기본 스피커 또는 헤드셋 디바이스를 제공합니다.

채팅 컨트롤이 오디오 출력에 사용하도록 구성된 기본 스피커 또는 헤드셋 디바이스를 제공합니다.

## Syntax

```cpp theme={null}
PartyError GetAudioOutput(  
    PartyAudioDeviceSelectionType* audioDeviceSelectionType,  
    PartyString* audioDeviceSelectionContext,  
    PartyString* deviceId  
)  
```

### Parameters

**`audioDeviceSelectionType`**   [PartyAudioDeviceSelectionType\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md)\
*output*

제공된 `deviceId`를 선택하는 데 사용된 선택 유형을 나타내는 출력 값입니다.

**`audioDeviceSelectionContext`**   [PartyString\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/typedefs.md)\
*library-allocated output*

[PartyAudioDeviceSelectionType::None](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md) 또는 [PartyAudioDeviceSelectionType::SystemDefault](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md)를 사용할 때 `audioDeviceSelectionContext`는 비어 있습니다. [PartyAudioDeviceSelectionType::PlatformUserDefault](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md) 또는 [PartyAudioDeviceSelectionType::Manual](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype.md)을 사용할 때 `audioDeviceSelectionContext`는 이전 [SetAudioOutput()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md) 호출에서 제공한 값이 됩니다. 문자열의 메모리는 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md)를 통해 다음 [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md)가 제공되거나 채팅 컨트롤이 소멸될 때까지 유효합니다.

**`deviceId`**   [PartyString\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/typedefs.md)\
*library-allocated output*

선택된 오디오 출력 디바이스의 식별자를 나타내는 출력 값입니다. 문자열의 메모리는 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md)를 통해 다음 [PartyLocalChatAudioOutputChangedStateChange](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md)가 제공되거나 채팅 컨트롤이 소멸될 때까지 유효합니다.

### Return value

PartyError

호출이 성공하면 `c_partyErrorSuccess`이며, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [PartyManager::GetErrorMessage()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md)를 통해 가져올 수 있습니다.

## Remarks

빈 디바이스 식별자 문자열은 출력이 선택되지 않았음을 나타냅니다.

## Requirements

**Header:** Party.h

## See also

[PartyLocalChatControl](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\
[PartyLocalChatControl::SetAudioOutput](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)\
[PartyLocalChatControl::GetAudioInput](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)


## Related topics

- [PartyLocalChatControl::SetAudioOutput](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)
- [PartyLocalChatControl::GetAudioInput](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)
- [PartyLocalChatControl::SetAudioInput](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
- [PartyLocalChatControl](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)
- [PartyLocalChatControl::GetAudioRenderVolume](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiorendervolume.md)
