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# PartyEndpoint::GetEntityId

> 이 엔드포인트와 연결된 사용자의 PlayFab Entity ID를 가져옵니다.

이 엔드포인트와 연결된 사용자의 PlayFab Entity ID를 가져옵니다.

## Syntax

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### Parameters

**`entityId`**   [PartyString\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/typedefs.md)\
*library-allocated output, may return nullptr*

이 엔드포인트와 연결된 사용자의 출력 Entity ID이거나 nullptr입니다.

### Return value

PartyError

호출이 성공하면 `c_partyErrorSuccess`이며, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [PartyManager::GetErrorMessage()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md)를 통해 가져올 수 있습니다.

## Remarks

반환된 문자열은 엔터티를 나타내는 `PFEntityKey` 구조체의 *ID* 필드에서 찾을 수 있는 것과 동일한 값입니다. [GetEntityType()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentitytype.md)에서 반환된 값은 `PFEntityKey`의 나머지 절반을 나타냅니다. \
\
&#x20;이 엔드포인트가 사용자와 연결되지 않은 경우 `entityId`는 nullptr로 설정됩니다.   \
\
&#x20;Entity ID 문자열의 메모리는 엔드포인트의 수명 동안, 즉 발생한 소멸 유형에 따라 그 [PartyEndpointDestroyedStateChange](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/structs/partyendpointdestroyedstatechange.md) 및/또는 [PartyDestroyEndpointCompletedStateChange](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/structs/partydestroyendpointcompletedstatechange.md)가 [PartyManager::StartProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md)를 통해 제공되고, 엔드포인트를 참조하는 모든 상태 변경이 [PartyManager::FinishProcessingStateChanges()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges.md)로 반환될 때까지 유효합니다.

## Requirements

**Header:** Party.h

## See also

[PartyEndpoint](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint.md)\
[PartyEndpoint::GetEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentitytype.md)


## Related topics

- [PartyEndpoint::GetEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentitytype.md)
- [PartyNetwork::DestroyEndpoint](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_destroyendpoint.md)
- [PartyNetwork::CreateEndpoint](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [PartyLocalUser::GetEntityId](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentityid.md)
- [PartyChatControl::GetEntityId](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentityid.md)
