> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControl::GetDevice

> 이 채팅 컨트롤이 연결된 디바이스를 반환합니다.

이 채팅 컨트롤이 연결된 디바이스를 반환합니다.

## Syntax

```cpp theme={null}
PartyError GetDevice(  
    PartyDevice** device  
)  
```

### Parameters

**`device`**   [PartyDevice\*\*](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice.md)\
*library-allocated output*

이 채팅 컨트롤이 연결된 출력 디바이스입니다.

### Return value

PartyError

호출이 성공하면 `c_partyErrorSuccess`이며, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [PartyManager::GetErrorMessage()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md)를 통해 가져올 수 있습니다.

## Requirements

**Header:** Party.h

## See also

[PartyChatControl](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)


## Related topics

- [PartyChatControl](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)
- [PartyChatControl::GetNetworks](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getnetworks.md)
- [PartyChatControl::GetLocal](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getlocal.md)
- [PartyChatControl::GetEntityId](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentityid.md)
- [PartyChatControl::GetEntityType](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentitytype.md)
