> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSourceStream

> 오디오 소스 스트림에서 오디오를 가져오기 위한 관리 클래스입니다.

오디오 소스 스트림에서 오디오를 가져오기 위한 관리 클래스입니다.

## Syntax

```cpp theme={null}
class PartyAudioManipulationSourceStream  
```

## Public Methods

| Name | Description |
| - | - |
| [GetConfiguration](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md) | 소스 스트림 구성을 가져옵니다. |
| [GetFormat](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md) | [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)가 제공하는 버퍼의 형식을 가져옵니다. |
| [GetAvailableBufferCount](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getavailablebuffercount.md) | [PartyAudioManipulationSourceStream::GetNextBuffer()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)를 통해 이 스트림에서 가져올 수 있는 버퍼의 총 개수를 가져옵니다. |
| [GetNextBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md) | 스트림에서 사용할 수 있는 다음 버퍼를 가져옵니다. |
| [ReturnBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md) | 라이브러리가 이 버퍼와 연결된 메모리를 회수할 수 있음을 알립니다. |
| [GetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext.md) | 이 소스 스트림 개체와 이전에 연결된 앱의 사설, 사용자 지정 포인터 크기 컨텍스트 값을 가져옵니다. |
| [SetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext.md) | 이 소스 스트림 개체에 선택적 사용자 지정 포인터 크기 컨텍스트 값을 구성합니다. |

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyAudioManipulationSourceStream::GetFormat](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
- [PartyAudioManipulationSourceStream::GetNextBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSourceStream::GetConfiguration](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyAudioManipulationSourceStream::GetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext.md)
