> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSinkStream

> 오디오 싱크 스트림에 오디오를 제출하기 위한 관리 클래스입니다.

오디오 싱크 스트림에 오디오를 제출하기 위한 관리 클래스입니다.

## Syntax

```cpp theme={null}
class PartyAudioManipulationSinkStream  
```

## Public Methods

| Name | Description |
| - | - |
| [GetConfiguration](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration.md) | 싱크 스트림 구성을 검색합니다. |
| [GetFormat](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat.md) | [PartyAudioManipulationSinkStream::SubmitBuffer()](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)에 제출될 버퍼의 형식을 검색합니다. |
| [SubmitBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md) | 이 싱크에 의해 처리될 오디오를 제출합니다. 싱크의 유형에 따라 이 오디오는 다른 채팅 컨트롤로 전송되거나 오디오 출력으로 렌더링될 수 있습니다. |
| [GetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext.md) | 이 싱크 스트림 객체와 이전에 연결된 앱의 프라이빗 사용자 지정 포인터 크기 컨텍스트 값을 검색합니다. |
| [SetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext.md) | 이 싱크 스트림 객체에 선택적인 사용자 지정 포인터 크기 컨텍스트 값을 구성합니다. |

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyAudioManipulationSinkStream::GetFormat](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat.md)
- [PartyAudioManipulationSinkStream::GetConfiguration](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration.md)
- [PartyAudioManipulationSinkStream::GetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext.md)
- [PartyAudioManipulationSinkStream::SetCustomContext](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](https://docs.xbox.com/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
