> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby 및 Matchmaking API용 실시간 메시지

> PlayFabMultiplayer members

# Class PlayFabMultiplayer

```csharp theme={null}
public class PlayFabMultiplayer
```

## Public 멤버

| 이름 | 설명 |
| - | - |
| [PlayFabMultiplayer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer.md)() | 기본 생성자입니다. |
| static [IsInitialized](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized.md) \{ get; } | 라이브러리가 초기화된 경우 true를 반환합니다. |
| static [LogLevel](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel.md) \{ get; set; } | 현재 사용 설정된 로깅 양을 가져오거나 설정합니다. |
| const [LobbyClientRequestedSearchResultCountUpperLimit](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit.md) | 클라이언트 엔터티 호출자가 [`FindLobbies`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 작업을 수행할 때 요청할 수 있는 최대 검색 결과 수입니다. |
| const [LobbyMaxLobbyPropertyCount](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount.md) | 로비에 저장할 수 있고 특정 멤버가 소유하지 않는, 동시 속성의 최대 수입니다. |
| const [LobbyMaxMemberCountLowerLimit](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 및 [`MaxMemberCount`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount)에 허용되는 최솟값입니다. |
| const [LobbyMaxMemberCountUpperLimit](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit.md) | [`MaxMemberCount`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 및 [`MaxMemberCount`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount)에 허용되는 최댓값입니다. |
| const [LobbyMaxMemberPropertyCount](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount.md) | 로비의 각 멤버에게 허용되는 동시 속성의 최대 수입니다. |
| const [LobbyMaxSearchPropertyCount](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount.md) | 로비에 저장할 수 있는 동시 검색 속성의 최대 수입니다. |
| static event [OnAddMemberCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 멤버 추가가 완료되면 트리거되는 이벤트입니다. |
| static event [OnError](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 디버깅 목적으로 사용할 다른 API 호출 중 오류가 발생하면 트리거되는 이벤트입니다. |
| static event [OnForceRemoveMemberCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 강제 멤버 제거가 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyCreateAndJoinCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 이전 [`CreateAndJoinLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 호출이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyDisconnected](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 클라이언트가 로비와의 연결이 끊어지면 트리거되는 이벤트입니다. |
| static event [OnLobbyFindLobbiesCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 이전 [`FindLobbies`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyInviteListenerStatusChanged](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 초대 수신기의 상태가 변경되면 트리거되는 이벤트입니다. |
| static event [OnLobbyInviteReceived](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 이 클라이언트의 엔터티가 로비 초대를 받으면 트리거되는 이벤트입니다. |
| static event [OnLobbyJoinArrangedLobbyCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 이전 [`JoinArrangedLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyJoinCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 이전 [`JoinLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyLeaveCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 이전 [`Leave`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyMemberAdded](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | PlayFab 엔터티가 멤버로 로비에 추가되면 트리거되는 이벤트입니다. |
| static event [OnLobbyMemberRemoved](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | PlayFab 엔터티가 로비에서 멤버로 제거되면 트리거되는 이벤트입니다. |
| static event [OnLobbyPostUpdateCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 이전 [`PostUpdate`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbySendInviteCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 이전 [`SendInvite`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다. |
| static event [OnLobbyUpdated](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 로비가 업데이트되면 트리거되는 이벤트입니다. |
| static event [OnMatchmakingTicketCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 매치메이킹 티켓 상태가 완료되면 트리거되는 이벤트입니다. |
| static event [OnMatchmakingTicketStatusChanged](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 매치메이킹 티켓 상태가 변경되면 트리거되는 이벤트입니다. |
| static [CreateAndJoinLobby](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)(…) | 새 로비를 만들고 이를 만든 PlayFab 엔터티를 로비에 추가합니다. (메서드 2개) |
| static [CreateMatchmakingTicket](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket.md)(…) | 하나 이상의 로컬 사용자를 위한 매치메이킹 티켓을 만듭니다. (메서드 3개) |
| static [FindLobbies](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies.md)(…) | 로컬 사용자를 대신하여 로비를 검색합니다. (메서드 2개) |
| static [GetLobbyInviteListenerStatus](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)(…) | 엔터티의 초대 수신기 상태를 검색합니다. (메서드 2개) |
| static [Initialize](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize.md)() | PlayFab Multiplayer 라이브러리의 인스턴스를 초기화합니다. |
| static [JoinArrangedLobby](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby.md)(…) | 매치메이킹과 같은 다른 서비스에서 제공하는 정렬 문자열을 사용하여 로비에 참여합니다. 로비에 아직 아무도 참여하지 않은 경우 구성 매개 변수를 사용하여 로비가 초기화됩니다. (메서드 2개) |
| static [JoinLobby](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)(…) | 로컬 PlayFab 엔터티로 로비에 참여합니다. (메서드 2개) |
| static [JoinMatchmakingTicketFromId](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId.md)(…) | 티켓 ID와 큐 이름을 사용하여 하나 이상의 로컬 사용자를 매치메이킹 티켓에 참여시킵니다. (메서드 2개) |
| static [ProcessLobbyStateChanges](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges.md)() | 마지막 호출 이후 로비 관련 PlayFabMultiplayer.OnLobby\* 이벤트를 모두 트리거합니다. |
| static [ProcessMatchmakingStateChanges](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges.md)() | 마지막 호출 이후 로비 관련 PlayFabMultiplayer.OnMatchmaking\* 이벤트를 모두 트리거합니다. |
| static [SetEntityToken](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken.md)(…) | 엔터티를 대신해 라이브러리 작업을 수행할 때 인증에 사용할 토큰을 설정합니다. 이전에 엔터티에 토큰이 설정되어 있었다면, 이전 토큰을 대체합니다. (메서드 2개) |
| static [StartListeningForLobbyInvites](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)(…) | 지정된 엔터티에 대해 로비 초대 수신기를 사용 설정합니다. (메서드 2개) |
| static [StopListeningForLobbyInvites](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites.md)(…) | 지정된 엔터티에 대해 로비 초대 수신기를 사용 안 함으로 설정합니다. (메서드 2개) |
| static [Uninitialize](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize.md)() | 모든 Multiplayer 라이브러리 개체와 연결된 리소스를 즉시 회수합니다. |
| delegate [OnAddMemberCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted.md) | 이전 [`AddMember`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnErrorEventHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError.md) | 디버깅 목적으로 사용할 다른 API 호출 중 오류가 발생할 때의 처리기입니다. |
| delegate [OnForceRemoveMemberCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md) | 이전 [`ForceRemoveMember`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyCreateAndJoinCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted.md) | 이전 [`CreateAndJoinLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyDisconnectedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected.md) | 클라이언트가 로비와의 연결이 끊어졌을 때의 처리기입니다. |
| delegate [OnLobbyFindLobbiesCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted.md) | 이전 [`FindLobbies`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyInviteListenerStatusChangedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md) | 초대 수신기의 상태가 변경될 때의 처리기입니다. |
| delegate [OnLobbyInviteReceivedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived.md) | 이 클라이언트의 엔터티가 로비 초대를 받았을 때의 처리기입니다. |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted.md) | 이전 [`JoinArrangedLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyJoinCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted.md) | 이전 [`JoinLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyLeaveCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted.md) | 이전 [`Leave`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyMemberAddedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded.md) | 로컬 PlayFab 엔터티가 멤버로 로비에 추가되었을 때의 처리기입니다. |
| delegate [OnLobbyMemberRemovedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved.md) | PlayFab 엔터티가 로비에서 멤버로 제거되었을 때의 처리기입니다. |
| delegate [OnLobbyPostUpdateCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted.md) | 이전 [`PostUpdate`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbySendInviteCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md) | 이전 [`SendInvite`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 호출로 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnLobbyUpdatedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated.md) | 로비가 업데이트되었을 때의 처리기입니다. |
| delegate [OnMatchmakingTicketCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md) | 매치메이킹 티켓 상태가 변경되었을 때의 처리기입니다. |
| delegate [OnMatchmakingTicketStatusChangedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md) | 매치메이킹 티켓 상태가 변경되었을 때의 처리기입니다. |
| class [PlayFabMultiplayerServer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md) | 모든 서버 로비 기능을 위한 클래스입니다. |

## 함께 보기

* namespace [PlayFab.Multiplayer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby 및 Matchmaking API용 실시간 메시지](https://docs.xbox.com/ko/services/playfab/multiplayer/real-time-messages/overview.md)
