> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby 및 Matchmaking API용 실시간 메시지

> PlayFabMultiplayerServer members

# PlayFabMultiplayer.PlayFabMultiplayerServer 클래스

모든 서버 로비 기능을 위한 클래스입니다.

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## 공용 멤버

| 이름 | 설명 |
| - | - |
| [PlayFabMultiplayerServer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)() | 기본 생성자입니다. |
| static event [OnJoinLobbyAsServerCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | 이전에 호출한 [`JoinLobbyAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyClaimCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | 이전에 호출한 [`ClaimServerLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyCreateAndClaimCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | 이전에 호출한 [`CreateAndClaimServerLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyDeleteCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | 이전에 호출한 [`ServerDeleteLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyLeaveAsServerCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | 이전에 호출한 [`LeaveAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyPostUpdateAsServerCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | 이전에 호출한 [`PostUpdateAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer)가 완료될 때 트리거되는 이벤트입니다. |
| static event [OnServerLobbyPostUpdateCompleted](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | 이전에 호출한 [`ServerPostUpdate`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate)가 완료될 때 트리거되는 이벤트입니다. |
| static [ClaimServerLobby](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby.md)(…) | 기존 서버 로비의 소유권을 주장합니다. (메서드 2개) |
| static [CreateAndClaimServerLobby](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby.md)(…) | game\_server 엔터티로 새 로비를 생성합니다. (메서드 2개) |
| static [CreateServerBackfillTicket](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket.md)(…) | 서버 백필 티켓을 생성합니다. |
| static [JoinLobbyAsServer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)(…) | 서버로서 클라이언트 소유 로비에 참여합니다. (메서드 2개) |
| delegate [OnServerLobbyClaimCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | 이전에 호출한 [`ClaimServerLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | 이전에 호출한 [`CreateAndClaimServerLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyDeleteCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | 이전에 호출한 [`ServerDeleteLobby`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | 이전에 호출한 [`JoinLobbyAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | 이전에 호출한 [`LeaveAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | 이전에 호출한 [`PostUpdateAsServer`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyPostUpdateCompletedHandler](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | 이전에 호출한 [`ServerPostUpdate`](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate)에 의해 시작된 작업이 완료될 때의 처리기입니다. |

## 함께 보기

* class [PlayFabMultiplayer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby 및 Matchmaking API용 실시간 메시지](https://docs.xbox.com/ko/services/playfab/multiplayer/real-time-messages/overview.md)
