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> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
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# PFMultiplayerServerPingQosServersGetResultSize

> PFMultiplayerServerPingQosServersAsync 호출의 결과를 저장하는 데 필요한 바이트 크기를 가져옵니다.

PFMultiplayerServerPingQosServersAsync 호출의 결과를 저장하는 데 필요한 바이트 크기를 가져옵니다.

## Syntax

```cpp theme={null}
HRESULT PFMultiplayerServerPingQosServersGetResultSize(  
    XAsyncBlock* async,  
    size_t* bufferSize  
)  
```

### Parameters

**`async`**   XAsyncBlock\*\
*Inout*

비동기 작업을 위한 XAsyncBlock입니다.

**`bufferSize`**   size\_t\*\
*output*

결과에 필요한 버퍼 크기(바이트)입니다.

### Return value

Type: HRESULT

이 API 작업의 결과 코드입니다.

## Requirements

**Header:** PFMultiplayerServerQoS.h

## See also

[PFMultiplayerServerQoS members](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members.md)


## Related topics

- [PFMultiplayerServerPingQosServersAsync](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversasync.md)
- [Services C API 개요 - PFMultiplayerServerQoS.h](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members.md)
- [PFMultiplayerServerPingQosServersGetResult](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresult.md)
- [PFMultiplayerServerPingQosServersResult](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverpingqosserversresult.md)
- [PFMultiplayerServerQosResult](https://docs.xbox.com/ko/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult.md)
