> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventPipelineUpdateConfiguration

> 기존 파이프라인 구성을 업데이트합니다.

기존 파이프라인 구성을 업데이트합니다.

## Syntax

```cpp theme={null}
HRESULT PFEventPipelineUpdateConfiguration(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineConfig eventPipelineConfig  
)  
```

### Parameters

**`eventPipelineHandle`**   PFEventPipelineHandle

업로드 엔터티를 추가할 기존 EventPipeline 핸들입니다.

**`eventPipelineConfig`**   [PFEventPipelineConfig](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/structs/pfeventpipelineconfig.md)

이벤트 파이프라인의 새 구성이 포함된 구조체입니다.

### Return value

Type: HRESULT

이 API 작업의 결과 코드입니다. 가능한 값은 S\_OK, E\_PF\_NOT\_INITIALIZED 또는 E\_FAIL입니다.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PlayFab Services SDK - 이벤트 파이프라인](https://docs.xbox.com/ko/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [이벤트 파이프라인 튜토리얼](https://docs.xbox.com/ko/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [Services C API 개요 - PFEventPipeline.h](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineEmitEvent](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineemitevent.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
