> ## Documentation Index
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# PFEventPipelineCloseHandle

> PFEventPipelineHandle을 닫습니다.

PFEventPipelineHandle을 닫습니다.

## Syntax

```cpp theme={null}
void PFEventPipelineCloseHandle(  
    PFEventPipelineHandle eventPipelineHandle  
)  
```

### Parameters

**`eventPipelineHandle`**   PFEventPipelineHandle

닫을 EventPipeline 핸들입니다.

### Return value

Type: void

이 API 작업의 결과 코드입니다.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PFEventPipelineDuplicateHandle](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineduplicatehandle.md)
- [PlayFab Services SDK - 이벤트 파이프라인](https://docs.xbox.com/ko/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](https://docs.xbox.com/ko/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
