> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ConnectGamepad

> IXtfInputClient::ConnectGamepad 메서드

# IXtfInputClient::ConnectGamepad 메서드

가상 컨트롤러를 만들고 이에 대한 디바이스 식별자를 가져옵니다.

## 구문

```cpp theme={null}
public:
HRESULT ConnectGamepad(
         UINT64 *pControllerId
)  
```

### 매개 변수

*pControllerId*\
형식: UINT64 \*

이 [IXtfInputClient](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t.md)의 디바이스 식별자를 받는 UINT64에 대한 포인터입니다.

### 반환 값

형식: HRESULT

HRESULT 성공 또는 오류 코드입니다.

## 설명

**ConnectGamepad**는 만들어진 각 가상 컨트롤러에 대해 시스템 리소스를 할당하고, [IXtfInputClient::SendGamepadReport](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m.md)로 개발 콘솔에 입력을 보내는 데 사용될 가상 컨트롤러의 식별자를 반환합니다. 콘솔이 새 컨트롤러 등록을 완료하고 입력을 받을 준비가 되었는지 확인하려면 **ConnectGamepad**를 호출한 후 [SendGamepadReport](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m.md)를 호출하기 전에 코드에서 2초를 기다려야 합니다. 이러한 시스템 리소스가 재사용을 위해 해제되도록 코드에서는 항상 **ConnectGamepad** 호출을 [DisconnectGamepad](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md) 호출과 짝지어야 합니다. [IXtfInputClient::DisconnectAllGamepads](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)를 호출하여 모든 가상 컨트롤러 리소스를 한 번에 해제할 수도 있습니다.

## 요구 사항

**헤더:** xtfinput.h

**라이브러리:** xtfinput.lib

**지원 플랫폼:** Windows(XBOX 콘솔 도구용)

## 함께 보기

[XtfInput](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n.md)\
[IXtfInputClient](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t.md)\
[IXtfInputClient::ConnectGamepad](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/connectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)\
[IXtfInputClient::DisconnectGamepad](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)\
[IXtfInputClient::DisconnectAllGamepads](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)


## Related topics

- [GAMEPAD_REPORT_EX](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/structures/gamepad_report_ex.md)
- [GAMEPAD_REPORT structure](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/structures/GAMEPAD_REPORT-xtfinput-xbox-windows-t.md)
- [DisconnectGamepad](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [SendGamepadReport](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [DisconnectAllGamepads](https://docs.xbox.com/ko/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectallgamepads-ixtfinputclient-xtfinput-xbox-windows-m.md)
