> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetShapeXmaNumChannels

> SetShapeXmaNumChannels

# SetShapeXmaNumChannels

채널 수를 설정합니다.

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaNumChannels(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 numChannels  
)  
```

### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

[SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md) 객체에 대한 포인터입니다.

*numChannels*   \
Type: UINT32

채널 수로, 1(모노) 또는 2(스테레오)입니다.

### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

## Remarks

이 함수는 컨텍스트의 실제 채널 수를 설정합니다. ([SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md) 객체에서 `numChannels` 멤버는 0 \[모노] 또는 1 \[스테레오] 값을 포함합니다.)

현재 채널 수를 가져오려면 [GetShapeXmaNumChannels](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmanumchannels.md)를 사용하세요.

자세한 내용은 [SHAPE 개요](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md)의 [XMA](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 섹션을 참조하세요.

## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## See also

[ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [GetShapeXmaNumChannels](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmanumchannels.md)
- [ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeDmaNumChannels](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/setshapedmanumchannels.md)
- [SetShapeXmaNumLoops](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmanumloops.md)
- [SetShapeXmaNumSubframesToDecode](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmanumsubframestodecode.md)
