> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetShapeXmaCurrentInputBuffer

> SetShapeXmaCurrentInputBuffer

# SetShapeXmaCurrentInputBuffer

현재 입력 버퍼를 설정합니다.

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaCurrentInputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 currentBuffer  
)  
```

### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

[SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md) 객체에 대한 포인터입니다.

*currentBuffer*   \
Type: UINT32

현재 입력 버퍼입니다. 0은 왼쪽 버퍼를 지정하고 1은 오른쪽 버퍼를 지정합니다.

### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

## Remarks

왼쪽 입력 버퍼의 주소를 설정하려면 [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, const void\*)](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0.md) 또는 [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)를 사용하세요. 오른쪽 입력 버퍼의 주소를 설정하려면 [SetShapeXmaInputBuffer1(SHAPE\_XMA\_CONTEXT\*, const void\*)](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1.md) 또는 [SetShapeXmaInputBuffer1(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1_2.md)를 사용하세요.

현재 입력 버퍼를 가져오려면 [GetShapeXmaCurrentInputBuffer](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)를 사용하세요.

자세한 내용은 [SHAPE 개요](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md)의 [XMA](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 섹션을 참조하세요.

## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## See also

[ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [GetShapeXmaCurrentInputBuffer](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)
- [ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBufferReadOffset](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset.md)
- [GetShapeXmaInputBufferReadOffset](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmainputbufferreadoffset.md)
- [SetShapeXmaInputBufferValid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid.md)
