> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaInputBuffer0Valid

> GetShapeXmaInputBuffer0Valid

# GetShapeXmaInputBuffer0Valid

왼쪽 입력 버퍼의 유효성 플래그를 가져옵니다.

## Syntax

```cpp theme={null}
bool GetShapeXmaInputBuffer0Valid(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

### 매개변수

*context*   \_In\_\
형식: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

[SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapexmacontext/structs/shape_xma_context.md) 객체에 대한 포인터입니다.

### 반환 값

형식: bool

왼쪽 입력 버퍼가 유효하면 True입니다.

## 설명

오른쪽 입력 버퍼의 유효성 플래그를 가져오려면 [GetShapeXmaInputBuffer1Valid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid.md)를 사용합니다.

왼쪽 입력 버퍼의 유효성 플래그를 설정하려면 [SetShapeXmaInputBuffer0Valid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)를 사용합니다.

자세한 내용은 [Overview of SHAPE](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md)의 [XMA](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 섹션을 참조하세요.

## 요구 사항

**헤더:** shapexmacontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## 참고 항목

[ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [SetShapeXmaInputBuffer0Valid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
- [GetShapeXmaInputBuffer1Valid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid.md)
- [ShapeXmaContext](https://docs.xbox.com/ko/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBuffer1Valid](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid.md)
- [GetShapeXmaInputBuffer0](https://docs.xbox.com/ko/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0.md)
