> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeSrcSamplePointer

> GetShapeSrcSamplePointer

# GetShapeSrcSamplePointer

현재 샘플 포인터를 가져옵니다.

## Syntax

```cpp theme={null}
UINT32 GetShapeSrcSamplePointer(  
         const SHAPE_SRC_CONTEXT* context  
)  
```

### 매개변수

*context*   \_In\_\
형식: [SHAPE\_SRC\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapesrccontext/structs/shape_src_context.md)\*

[SHAPE\_SRC\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapesrccontext/structs/shape_src_context.md) 객체에 대한 포인터입니다.

### 반환 값

형식: UINT32

샘플 포인터입니다.

## 설명

이 함수는 현재 PCM 입력 샘플에 대한 포인터를 반환합니다.

이 포인터는 [SHAPE\_SRC\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapesrccontext/structs/shape_src_context.md) 객체의 *samplePointer* 멤버에 저장됩니다. SRC에 대한 자세한 내용은 [Overview of SHAPE](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md)의 [Sample Rate Convertor (SRC) block](https://docs.xbox.com/ko/build/console-features/audio/overviews/shape-overview.md#ID4EOE)을 참조하세요.

## 요구 사항

**헤더:** shapesrccontext.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## 참고 항목

[ShapeSrcContext](https://docs.xbox.com/ko/reference/audio/shapesrccontext/shapesrccontext_members.md)


## Related topics

- [ShapeSrcContext](https://docs.xbox.com/ko/reference/audio/shapesrccontext/shapesrccontext_members.md)
- [GetShapeSrcSampleCount](https://docs.xbox.com/ko/reference/audio/shapesrccontext/functions/getshapesrcsamplecount.md)
- [GetShapePcmLoopStartOrWritePointer](https://docs.xbox.com/ko/reference/audio/shapepcmcontext/functions/getshapepcmloopstartorwritepointer.md)
- [SHAPE_SRC_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapesrccontext/structs/shape_src_context.md)
- [SetShapePcmLoopStartOrWritePointer](https://docs.xbox.com/ko/reference/audio/shapepcmcontext/functions/setshapepcmloopstartorwritepointer.md)
