> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetShapeDmaReadWriteFull

> SetShapeDmaReadWriteFull

# SetShapeDmaReadWriteFull

읽기 포인터, 쓰기 포인터 및 버퍼 가득 참(buffer-full) 플래그를 단일 원자 연산으로 설정합니다.

## Syntax

```cpp theme={null}
HRESULT SetShapeDmaReadWriteFull(  
         SHAPE_DMA_CONTEXT* context,  
         SHAPE_DMA_READ_WRITE_FULL readWriteFull  
)  
```

### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_DMA\_CONTEXT\*](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_context.md)

[SHAPE\_DMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_context.md) 구조체에 대한 포인터입니다.

*readWriteFull*   \
Type: [SHAPE\_DMA\_READ\_WRITE\_FULL](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_read_write_full.md)

읽기 포인터, 쓰기 포인터 및 버퍼 가득 참 플래그를 포함하는 32비트 값입니다. [SHAPE\_DMA\_READ\_WRITE\_FULL](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_read_write_full.md) 구조체를 참조하십시오.

### Return value

Type: HRESULT

HRESULT 성공 또는 오류 코드입니다.

## Remarks

이 원자 연산은 세 값이 동기화된 상태를 보장합니다.

추가적인 SHAPE(Scalable Hardware Audio Processing Engine) 처리는 임시 믹스 버퍼에 대해 읽고 쓰는 방식으로 수행됩니다. 수행되는 처리는 ACP(Audio Control Processor)에 의해 제어되며, ACP 자체는 [AcpHal](https://docs.xbox.com/ko/reference/audio/acphal/acphal_members.md) API를 통해 애플리케이션에 의해 구동됩니다. 이러한 처리에는 이퀄라이제이션, 컴프레션, 필터 스케일링, 볼륨 스케일링이 포함됩니다.

## Requirements

**Header:** shapedmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## See also

[SHAPE\_DMA\_READ\_WRITE\_FULL](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_read_write_full.md)\
[ShapeDmaContext](https://docs.xbox.com/ko/reference/audio/shapedmacontext/shapedmacontext_members.md)


## Related topics

- [ShapeDmaContext](https://docs.xbox.com/ko/reference/audio/shapedmacontext/shapedmacontext_members.md)
- [SHAPE_DMA_READ_WRITE_FULL](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_read_write_full.md)
- [GetShapeDmaReadWriteFull](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/getshapedmareadwritefull.md)
- [SetShapeDmaBufferFull](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/setshapedmabufferfull.md)
- [SetShapeDmaWritePointer](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/setshapedmawritepointer.md)
