> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeDmaTimestamp

> GetShapeDmaTimestamp

# GetShapeDmaTimestamp

DMA(Direct Memory Access) 타임스탬프를 가져옵니다.

## Syntax

```cpp theme={null}
UINT32 GetShapeDmaTimestamp(  
         const SHAPE_DMA_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_DMA\_CONTEXT\*](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_context.md)

[SHAPE\_DMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_context.md) 구조체에 대한 포인터입니다.

### Return value

Type: UINT32

DMA 타임스탬프입니다.

## Remarks

타임스탬프는 각 플로우그래프의 시작 시점에 0으로 재설정되는 카운터입니다. 이는 각 블록의 처리 순서를 나타냅니다. 타임스탬프는 처리가 완료되고 컨텍스트가 쓰기 가능한 상태가 되면 컨텍스트에 설정됩니다.

플로우그래프에 대한 자세한 내용은 [Flowgraphs](https://docs.xbox.com/ko/build/console-features/audio/overviews/acp-overview.md#ID4EVB)를 참조하십시오.

## Requirements

**Header:** shapedmacontext.h

**Supported platforms:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## See also

[SHAPE\_DMA\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapedmacontext/structs/shape_dma_context.md)\
[ShapeDmaContext](https://docs.xbox.com/ko/reference/audio/shapedmacontext/shapedmacontext_members.md)


## Related topics

- [ShapeDmaContext](https://docs.xbox.com/ko/reference/audio/shapedmacontext/shapedmacontext_members.md)
- [GetShapeDmaChannel](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/getshapedmachannel.md)
- [GetShapeDmaBufferFull](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/getshapedmabufferfull.md)
- [GetShapeDmaFloatSamples](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/getshapedmafloatsamples.md)
- [GetShapeDmaFramesAvailable](https://docs.xbox.com/ko/reference/audio/shapedmacontext/functions/getshapedmaframesavailable.md)
