> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# ACP_COMMAND_UPDATE_EQCOMP_CONTEXT

> ACP_COMMAND_UPDATE_EQCOMP_CONTEXT

# ACP\_COMMAND\_UPDATE\_EQCOMP\_CONTEXT

EQ/Comp 컨텍스트를 업데이트하기 위한 명령입니다.

## 구문

```cpp theme={null}
typedef struct ACP_COMMAND_UPDATE_EQCOMP_CONTEXT {  
    UINT32 contextIndex;  
    UINT32 updateMask;  
    APU_ADDRESS contextData;  
} ACP_COMMAND_UPDATE_EQCOMP_CONTEXT  
```

### 멤버

*contextIndex*\
형식: UINT32

업데이트할 컨텍스트의 인덱스입니다.

*updateMask*\
형식: UINT32

하나 이상의 업데이트 플래그입니다.

| 플래그 | 값 |
| - | - |
| SHAPE\_EQCOMP\_UPDATE\_EQA\_COEFFICIENTS | 0x00000001 |
| SHAPE\_EQCOMP\_UPDATE\_EQB\_COEFFICIENTS | 0x00000002 |
| SHAPE\_EQCOMP\_UPDATE\_EQC\_COEFFICIENTS | 0x00000004 |
| SHAPE\_EQCOMP\_UPDATE\_EQA\_COEFFICIENTS\_TARGET | 0x00000008 |
| SHAPE\_EQCOMP\_UPDATE\_EQB\_COEFFICIENTS\_TARGET | 0x00000010 |
| SHAPE\_EQCOMP\_UPDATE\_EQC\_COEFFICIENTS\_TARGET | 0x00000020 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_ATTACK | 0x00000040 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_RELEASE | 0x00000080 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_THRESHOLD | 0x00000100 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_ONE\_OVER\_RATIO | 0x00000200 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_GAIN | 0x00000400 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_GAIN\_TARGET | 0x00000800 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_ENABLE | 0x00001000 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_LOG\_GAIN | 0x00002000 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_EXPAND | 0x00004000 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_SIDECHAIN\_MODE | 0x00008000 |
| SHAPE\_EQCOMP\_UPDATE\_COMP\_MODE | 0x00010000 |
| SHAPE\_EQCOMP\_UPDATE\_MASK | 0x0001ffff |

*contextData*\
형식: APU\_ADDRESS

업데이트할 컨텍스트 데이터의 물리적 주소입니다. [SHAPE\_EQCOMP\_CONTEXT](https://docs.xbox.com/ko/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context.md) 구조체를 참조하세요.

## 설명

지정된 EQ/Comp 컨텍스트를 업데이트하기 위해 `ACP_COMMAND_TYPE_UPDATE_EQCOMP_CONTEXT`에서 사용됩니다. [ACP\_COMMAND\_TYPE](https://docs.xbox.com/ko/reference/audio/acphal/enums/acp_command_type.md) 열거형을 참조하세요. 컨텍스트가 이미 명령 큐에 있는 경우 업데이트할 수 없습니다.

## 요구 사항

**헤더:** acphal.h

**지원 플랫폼:** XBOX One 제품군 콘솔 및 XBOX Series 콘솔

## 개념 문서

* [ACP 개요](https://docs.xbox.com/ko/build/console-features/audio/overviews/acp-overview.md)

## 관련 항목

[ACP\_COMMAND\_TYPE](https://docs.xbox.com/ko/reference/audio/acphal/enums/acp_command_type.md)\
[SubmitCommand](https://docs.xbox.com/ko/reference/audio/acphal/interfaces/IAcpHal/methods/iacphal_submitcommand.md)\
[AcpHal](https://docs.xbox.com/ko/reference/audio/acphal/acphal_members.md)


## Related topics

- [ACP 개요](https://docs.xbox.com/ko/build/console-features/audio/overviews/acp-overview.md)
- [ACP_COMMAND_TYPE](https://docs.xbox.com/ko/reference/audio/acphal/enums/acp_command_type.md)
- [AcpHal](https://docs.xbox.com/ko/reference/audio/acphal/acphal_members.md)
- [ACP_COMMAND_LOAD_SHAPE_FLOWGRAPH](https://docs.xbox.com/ko/reference/audio/acphal/structs/acp_command_load_shape_flowgraph.md)
- [ACP_COMMAND_UPDATE_EQCOMP_CONTEXT_ENTRY](https://docs.xbox.com/ko/reference/audio/acphal/structs/acp_command_update_eqcomp_context_entry.md)
