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# PFEventPipelineDuplicateHandle

> PFEventPipelineHandle を複製します。

PFEventPipelineHandle を複製します。

## 構文

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### パラメーター

**`eventPipelineHandle`**   PFEventPipelineHandle

複製する EventPipeline ハンドル。

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*

TBD

### 戻り値

型: HRESULT

この API 操作の結果コード。

## 解説

複製されたハンドルと元のハンドルの両方を、不要になったときに PFEventPipelineCloseHandle でクローズする必要があります。

## 要件

**ヘッダー:** PFEventPipeline.h

## 関連項目

[PFEventPipeline のメンバー](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PlayFab Services SDK - イベントパイプライン](https://docs.xbox.com/ja-jp/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Services C API overview - PFEventPipeline.h](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineCloseHandle](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineclosehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
