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# PFEventPipelineCloseHandle

> PFEventPipelineHandle をクローズします。

PFEventPipelineHandle をクローズします。

## 構文

```cpp theme={null}
void PFEventPipelineCloseHandle(  
    PFEventPipelineHandle eventPipelineHandle  
)  
```

### パラメーター

**`eventPipelineHandle`**   PFEventPipelineHandle

クローズする EventPipeline ハンドル。

### 戻り値

型: void

この API 操作の結果コード。

## 要件

**ヘッダー:** PFEventPipeline.h

## 関連項目

[PFEventPipeline のメンバー](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PFEventPipelineDuplicateHandle](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineduplicatehandle.md)
- [PlayFab Services SDK - イベントパイプライン](https://docs.xbox.com/ja-jp/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
